PUBLIC PLATFORM CANDIDATE
Arcade SaaS
Signed developers can create tenant workspaces, verify SPL mints, fund transparent pools, submit browser builds, configure DBONK entry offers, and inspect immutable audit history.
Open developer portalTOOLS THAT OUTLIVE ONE WORLD
NanoRes is the first-party proving ground. The Arcade, Open UGC, Beyond, OGAL, OPP, and Unity integration rails are designed so other studios can operate their own experiences without inheriting NanoRes lore or game rules.
PUBLIC PLATFORM CANDIDATE
Signed developers can create tenant workspaces, verify SPL mints, fund transparent pools, submit browser builds, configure DBONK entry offers, and inspect immutable audit history.
Open developer portalPUBLIC-GOOD RAIL
A versioned client boundary for challenge start, result evidence, receipt settlement, and Arcade-to-MMO continuity. Production signing remains independently gated.
CREATOR INFRASTRUCTURE
Portable content and creator infrastructure that supports NanoRes while remaining available for developers building other worlds.
OPEN SERVICES
Reusable ecosystem capabilities presented through simpler product surfaces without closing the underlying infrastructure.
OPERATIONS
An operator-facing dashboard direction for governing and observing Open UGC infrastructure with clear authority and audit boundaries.
PROTOCOL
A protocol product surface intended to make open infrastructure easier to configure, inspect, support, and responsibly monetize.
REWARD POOL CONTRACT
Each game can use one or more developer-funded pools and explicit payout policies. A guaranteed minimum must be reservable before the player pays. If it cannot be reserved, the game becomes unavailable until a pool is replenished.
Read developer docs